You’ve built the next big FPS or MMO multiplayer game! You have a game client and a dedicated game server binary for players to connect to, but now you’ve got to write code to orchestrate it across the globe! Thankfully, there are open source projects that can do much of this work. In this talk we’ll show the open source project Agones, being developed by Google Cloud Platform in conjunction with Ubisoft. Built on top of Kubernetes, it provides a solution for running dedicated game servers at scale in the cloud, on your own hardware, or all of the above.
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